The Art of BioShock Infin­ite

The Art of BioShock Infin­ite
BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games. Previously known as 'Project Icarus' in development, it was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. An Aspyr port to OS X was later released on August 29, 2013. BioShock Infinite is the third installment in the BioShock series, and though it is not immediately part of the storyline of previous BioShock games, it does feature similar gameplay concepts and themes. The game's concept and setting were developed by Irrational's creative lead, Ken Levine, who took inspiration from both historical events at the turn of the 20th century, as well as more recent ones at the time such as the 'Occupy' protests.
BioShock Infinite won over 85 pre-release awards for its display at E3 2011, including Best of Show from the Game Critics Awards. Upon release, the game was critically acclaimed by many reviewers who particularly praised its story, setting and visual aesthetics. Its themes of political and religious beliefs, and the use of excessively violent imagery have also raised controversy. BioShock Infinite went on to sell over 3.7 million retail copies within the first two months of its release. As of July 31, 2013, the game has since sold more than 4 million copies. After release, BioShock Infinite received several awards and nominations including Game of the Year, Best Art Design, and Best Story from different media outlets.
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