Sebastien St-Laurent, Shaders for Game Programmers and Artists



Sebastien St-Laurent, Shaders for Game Programmers and Artists
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's 'Shaders for Game Programmers and Artists' brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.
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